Monday, June 3, 2013

Asset list/early bugs

5 levels total

Level 1:
Main Menu- Start button, Options Button, Title, Ubercharge Studios

Sketch Jets
ubercharge studios

start

options



Player character assets (see powerpoint)

The player will begin the game with their choice of ship with a base HP of 3.  One sheild point, 2 hull points. When the player takes their first hit their shields will drop, second hit will damage the ship, third will kill them.


All ships will need up to 5 progressing strengths for their weapons

  *Ship 1: bluebird - This ship will have a normal straight laser that fires directly where the ship is pointed and will get wider as the player obtains pickups

  *Ship 2: redwing - This ship is the most straightforward with a normal cannon that fires 2 bullets on power one and will gain one more bullet per power level.  The powerups will also affect the amount of spread there is on the bullets.

  *Ship 3: violet - This ship will be equipped with a laser that could best be described like a ghostbuster proton pack on steroids.  The best example is in Raiden Project for PS1. https://www.youtube.com/watch?v=YZ1I6Ci_hKc at 2 minutes.

Level 1 enemy assets
    All enemies will spawn off the map to prevent an enemy from spawning on top of the player

 Drones- dumb unarmed enemies, kamikaze player (worth 10 coins) 2HP
    - These will need to be able to collide with the player
    - small explosions (can be as small as puff of smoke)

 Pilots- dumb shooters, shoot while gaining on player (worth 25 coins) 4HP
    - These enemies will need to be scripted to advance on the player while firing

Ace-  Smart pilots that will try to evade the players firing arc while shooting (worth 50 coins) 6HP
    -These enemies will attempt to flank the player and avoid their firing arc.

Bosses- varying difficulty depending on the level   (Level 1 boss will be worth 100 coins) 10HP

Level 1 Layout
  Wave 1:  10 drone
  Wave 2:  5 drone 5 pilot
  Wave 3: 10 drone 3 pilot 2 Ace
  *Wave 4: Boss1

Level 1 pickups
  Missile/homing drop (from last drone)
  Small coin/monies - 10 points each
  Medium coin/monies - 25 points each
  Large coin/monies - 50 points each
  Ship specific power up

Level 1 background assets
  Asteroids
  Planets
  Stars


*Finish sketches of these assets first for Wednesday, then continue with all others.

Bugs
1. The mouse needs to be more responsive, right now it is sluggish and choppy.
2. Mesh collider doesnt work for player character.

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