Monday, June 17, 2013

Unity projects

List of fixes that need attention

-Replace the collision on playable characters with mesh colliders

-Fix drone collision bug where screen goes black

-Figure out how to import Quicktime movie onto card/billboard (Explosion/death)

-Swap out states on collision

-New unity scene for the Load/Main menu (main menu is already designed)

- Find how to call audio for events


The player will begin the game with their choice of ship with a base HP of 3.  One sheild point, 2 hull points. When the player takes their first hit their shields will drop, second hit will damage the ship, third will kill them.
Shield will be an outline of the ship in the same color.
1 Default with shield 
2 Default
3 Damaged ship
4 Explosion - four frame animated state
*Powerups may be added to first three states (Color Change and Weapon enhancement)

Enemies
Drones- One hit will kill drones

    Drones will spawn outside the camera view and head straight toward the player

            Default state
            Explosion state

Pilots- Pilots will take two hits

   Pilots will spawn outside the camera view and will attempt to shoot the player when it enters the view                
          Default with shield state
          Default state
          Explosion state

Ace- Aces will require three hits to take down
   
      Aces will spawn outside the camera view and attempt to avoid the direction the mouse is pointed and           flank the player while firing constantly
       
         Default with shield (will act like the players ship) state
         Default state
         Damaged state
         Explosion state

Boss- 5 hits will change the state of the boss, default -5HP = damaged, damaged -5HP = Heavily damaged, Heavily damaged -5HP = explosion.
 
  Level 1 boss will fire three waves of attacks. Single large energy ball, shotgun spray, and finally an airburst     that explodes into smaller projectiles when it nears the player.
       
          Default state
          Damaged state
          Heavily damaged state
          Explosion state

-Working attacks
-Working powerups
-Swapping out powerup states
-Working upgrades

All ships will need up to 5 progressing states for their weapon types

  *Ship 1: bluebird - This ship will have a normal straight laser that fires directly where the ship is pointed and will get wider as the player obtains pickups.  With each pickup the laser will get thicker.



  *Ship 2: redwing - This ship is the most straightforward with a normal cannon that fires 2 bullets on power one and will gain one more bullet stream per state.  The powerups will also affect the amount of spread there is on the bullets.



  *Ship 3: violet - This ship will be equipped with a laser that could best be described like a ghostbuster proton pack on steroids.  The best example is in Raiden Project for PS1. https://www.youtube.com/watch?v=YZ1I6Ci_hKc at 2 minutes.  With powerups the beam gets thicker.


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