-Replace the collision on playable characters with mesh colliders
-Fix drone collision bug where screen goes black
-Figure out how to import Quicktime movie onto card/billboard (Explosion/death)
-Swap out states on collision
-New unity scene for the Load/Main menu (main menu is already designed)
- Find how to call audio for events
The player will begin the game with their choice of ship with a base HP of 3. One sheild point, 2 hull points. When the player takes their first hit their shields will drop, second hit will damage the ship, third will kill them.
Shield will be an outline of the ship in the same color.
1 Default with shield
2 Default
3 Damaged ship
4 Explosion - four frame animated state
*Powerups may be added to first three states (Color Change and Weapon enhancement)
Enemies
Drones- One hit will kill drones
Drones will spawn outside the camera view and head straight toward the player
Default state
Explosion state
Pilots- Pilots will take two hits
Pilots will spawn outside the camera view and will attempt to shoot the player when it enters the view
Default with shield state
Default state
Explosion state
Ace- Aces will require three hits to take down
Aces will spawn outside the camera view and attempt to avoid the direction the mouse is pointed and flank the player while firing constantly
Default with shield (will act like the players ship) state
Default state
Damaged state
Explosion state
*Powerups may be added to first three states (Color Change and Weapon enhancement)
Enemies
Drones- One hit will kill drones
Drones will spawn outside the camera view and head straight toward the player
Default state
Explosion state
Pilots- Pilots will take two hits
Pilots will spawn outside the camera view and will attempt to shoot the player when it enters the view
Default with shield state
Default state
Explosion state
Ace- Aces will require three hits to take down
Aces will spawn outside the camera view and attempt to avoid the direction the mouse is pointed and flank the player while firing constantly
Default with shield (will act like the players ship) state
Default state
Damaged state
Explosion state
Boss- 5 hits will change the state of the boss, default -5HP = damaged, damaged -5HP = Heavily damaged, Heavily damaged -5HP = explosion.
Level 1 boss will fire three waves of attacks. Single large energy ball, shotgun spray, and finally an airburst that explodes into smaller projectiles when it nears the player.
Default state
Damaged state
Heavily damaged state
Explosion state
Level 1 boss will fire three waves of attacks. Single large energy ball, shotgun spray, and finally an airburst that explodes into smaller projectiles when it nears the player.
Default state
Damaged state
Heavily damaged state
Explosion state
-Working attacks
-Working powerups
-Swapping out powerup states
-Working upgrades
All ships will need up to 5 progressing states for their weapon types
*Ship 1: bluebird - This ship will have a normal straight laser that fires directly where the ship is pointed and will get wider as the player obtains pickups. With each pickup the laser will get thicker.
*Ship 2: redwing - This ship is the most straightforward with a normal cannon that fires 2 bullets on power one and will gain one more bullet stream per state. The powerups will also affect the amount of spread there is on the bullets.
*Ship 3: violet - This ship will be equipped with a laser that could best be described like a ghostbuster proton pack on steroids. The best example is in Raiden Project for PS1. https://www.youtube.com/watch?v=YZ1I6Ci_hKc at 2 minutes. With powerups the beam gets thicker.


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