Movement- the players survival will rely heavily on the movement mechanic. They will need to maneuver their ship through enemy ships and artillery to stay alive. This will be controlled by the WASD keys or the left stick of a controller.
Shooting- The player will need to defeat enemies by shooting them with their available weapons. To complete the levels all enemies must be eliminated or avoided. Firing will be controlled by the mouse or the right stick of a controller.
Dodging- The player will need to evade enemy fire to survive and complete each level.
The levels themselves will consist of parallax layers that will consist of
First layer: the background desk/chalk/white boards.
Second layer: the paper background that will be static.
Third layer: a transparent layer that will house the destruction animations and the background assets such as planets and asteroids.
Fourth layer: this will be the most active layer that will house the player character, enemy ships and the various pickups in the level.
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